Video game · Creative pipeline
Industrialize creation without killing what makes it alive.
A music-driven mobile game connecting gameplay, a 3D engine, level editing and AI-assisted audio production.
StatusActive development
My roleProduct vision, game design and architecture
ContextPersonal product
The terrain
Three real constraints
- 01Synchronize music, waves, ammunition and interaction without breaking the rhythm.
- 02Give creators a visual tool without forcing them to edit code.
- 03Use AI in the music pipeline while preserving a coherent art direction.
The turning point
The decision that changed the project
Make level one the tutorial itself, then connect every musical choice to a gameplay consequence. Explanation no longer sits in front of the experience; it lives inside the action.
The system
Enough to understand. Not enough to copy.
01Music sources
02Visual timeline
03Gameplay events
043D experience
What was built
Real assets, not a concept.
- A Three.js game engine and a dedicated Next.js content interface.
- A timeline level editor with drag and drop, snapping, zoom, undo/redo and audio playback.
- An AI-assisted music chain for stem separation, generation and mastering.
Observable proof
Transferable lesson
What this experience brings to your project
I can enter an unfamiliar domain and build a coherent system without sacrificing creative intuition. The same perspective helps design internal tools that teams understand and actually want to use.
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